yuzu/src/core/hle/hle.cpp
Subv 83a8975cb8 Services: Moved the PTM and APT services to their own folder
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs.

Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-03 21:48:08 -05:00

88 lines
2.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "core/arm/arm_interface.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/config_mem.h"
#include "core/hle/shared_page.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/service.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace HLE {
static std::vector<ModuleDef> g_module_db;
bool g_reschedule = false; ///< If true, immediately reschedules the CPU to a new thread
static const FunctionDef* GetSVCInfo(u32 opcode) {
u32 func_num = opcode & 0xFFFFFF; // 8 bits
if (func_num > 0xFF) {
LOG_ERROR(Kernel_SVC,"unknown svc=0x%02X", func_num);
return nullptr;
}
return &g_module_db[0].func_table[func_num];
}
void CallSVC(u32 opcode) {
const FunctionDef *info = GetSVCInfo(opcode);
if (!info) {
return;
}
if (info->func) {
info->func();
} else {
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name.c_str());
}
}
void Reschedule(const char *reason) {
DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
// TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
// routines. This simulates that time by artificially advancing the number of CPU "ticks".
// The value was chosen empirically, it seems to work well enough for everything tested, but
// is likely not ideal. We should find a more accurate way to simulate timing with HLE.
Core::g_app_core->AddTicks(4000);
Core::g_app_core->PrepareReschedule();
g_reschedule = true;
}
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
ModuleDef module = {name, num_functions, func_table};
g_module_db.push_back(module);
}
static void RegisterAllModules() {
SVC::Register();
}
void Init() {
Service::Init();
RegisterAllModules();
ConfigMem::Init();
SharedPage::Init();
LOG_DEBUG(Kernel, "initialized OK");
}
void Shutdown() {
Service::Shutdown();
g_module_db.clear();
LOG_DEBUG(Kernel, "shutdown OK");
}
} // namespace