yuzu/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

38 lines
1015 B
C++

// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
bool fullscreen);
~EmuWindow_SDL2_GL();
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext window_context;
/// The OpenGL context associated with the core
std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
};