mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-05 02:53:50 +01:00
c04203b786
Prevents a few unnecessary inclusions.
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
#include "common/common_funcs.h"
|
|
#include "common/common_types.h"
|
|
|
|
namespace Tegra {
|
|
class GPU;
|
|
class Nvdec;
|
|
|
|
class Host1x {
|
|
public:
|
|
struct Host1xClassRegisters {
|
|
u32 incr_syncpt{};
|
|
u32 incr_syncpt_ctrl{};
|
|
u32 incr_syncpt_error{};
|
|
INSERT_PADDING_WORDS(5);
|
|
u32 wait_syncpt{};
|
|
u32 wait_syncpt_base{};
|
|
u32 wait_syncpt_incr{};
|
|
u32 load_syncpt_base{};
|
|
u32 incr_syncpt_base{};
|
|
u32 clear{};
|
|
u32 wait{};
|
|
u32 wait_with_interrupt{};
|
|
u32 delay_use{};
|
|
u32 tick_count_high{};
|
|
u32 tick_count_low{};
|
|
u32 tick_ctrl{};
|
|
INSERT_PADDING_WORDS(23);
|
|
u32 ind_ctrl{};
|
|
u32 ind_off2{};
|
|
u32 ind_off{};
|
|
std::array<u32, 31> ind_data{};
|
|
INSERT_PADDING_WORDS(1);
|
|
u32 load_syncpoint_payload32{};
|
|
u32 stall_ctrl{};
|
|
u32 wait_syncpt32{};
|
|
u32 wait_syncpt_base32{};
|
|
u32 load_syncpt_base32{};
|
|
u32 incr_syncpt_base32{};
|
|
u32 stall_count_high{};
|
|
u32 stall_count_low{};
|
|
u32 xref_ctrl{};
|
|
u32 channel_xref_high{};
|
|
u32 channel_xref_low{};
|
|
};
|
|
static_assert(sizeof(Host1xClassRegisters) == 0x164, "Host1xClassRegisters is an invalid size");
|
|
|
|
enum class Method : u32 {
|
|
WaitSyncpt = offsetof(Host1xClassRegisters, wait_syncpt) / 4,
|
|
LoadSyncptPayload32 = offsetof(Host1xClassRegisters, load_syncpoint_payload32) / 4,
|
|
WaitSyncpt32 = offsetof(Host1xClassRegisters, wait_syncpt32) / 4,
|
|
};
|
|
|
|
explicit Host1x(GPU& gpu);
|
|
~Host1x();
|
|
|
|
/// Writes the method into the state, Invoke Execute() if encountered
|
|
void ProcessMethod(Method method, const std::vector<u32>& arguments);
|
|
|
|
private:
|
|
/// For Host1x, execute is waiting on a syncpoint previously written into the state
|
|
void Execute(u32 data);
|
|
|
|
/// Write argument into the provided offset
|
|
void StateWrite(u32 offset, u32 arguments);
|
|
|
|
u32 syncpoint_value{};
|
|
Host1xClassRegisters state{};
|
|
GPU& gpu;
|
|
};
|
|
|
|
} // namespace Tegra
|