yuzu/src/video_core/textures
ameerj 5665d05547 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
..
astc.cpp astc_decoder: Optimize the use EncodingData 2021-07-31 21:36:26 -04:00
astc.h astc_decoder: Optimize the use EncodingData 2021-07-31 21:36:26 -04:00
decoders.cpp decoders: Break instead of continue 2021-06-04 05:12:14 -04:00
decoders.h
texture.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
texture.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00