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https://github.com/yuzu-emu/yuzu.git
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
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.. | ||
buffer_cache | ||
command_classes | ||
engines | ||
host_shaders | ||
macro | ||
renderer_opengl | ||
renderer_vulkan | ||
texture_cache | ||
textures | ||
vulkan_common | ||
cdma_pusher.cpp | ||
cdma_pusher.h | ||
CMakeLists.txt | ||
compatible_formats.cpp | ||
compatible_formats.h | ||
delayed_destruction_ring.h | ||
dirty_flags.cpp | ||
dirty_flags.h | ||
dma_pusher.cpp | ||
dma_pusher.h | ||
fence_manager.h | ||
framebuffer_config.h | ||
gpu_thread.cpp | ||
gpu_thread.h | ||
gpu.cpp | ||
gpu.h | ||
memory_manager.cpp | ||
memory_manager.h | ||
query_cache.h | ||
rasterizer_accelerated.cpp | ||
rasterizer_accelerated.h | ||
rasterizer_interface.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
shader_cache.cpp | ||
shader_cache.h | ||
shader_environment.cpp | ||
shader_environment.h | ||
shader_notify.cpp | ||
shader_notify.h | ||
surface.cpp | ||
surface.h | ||
transform_feedback.cpp | ||
transform_feedback.h | ||
video_core.cpp | ||
video_core.h |