yuzu/src/core/hle/service/nvdrv/interface.cpp
David d129905a66 Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games

* nvdrv:s and nvdrv:t both use NVDRV

* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.

NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on

* Initial /dev/nvhost-gpu support

* ZCullBind

* Stubbed SetErrorNotifier

* Fixed SetErrorNotifier log, Added SetChannelPriority

* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO

* oops

* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"

* Added missing fixes

* /dev/nvhost-ctrl-gpu

* unneeded struct

* Forgot u32 in enum class

* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size

* nvdrv#QueryEvent

* Renamed logs for nvdrv

* Refactor ioctl so nv_result isn't needed

* /dev/nvhost-as-gpu

* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s

* nvdevices now uses "Ioctl" union,

* IoctlGpfifoEntry now uses bit field

* final changes
2018-02-05 18:19:31 -08:00

120 lines
3.8 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/event.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/nvdrv/nvdrv.h"
namespace Service {
namespace Nvidia {
void NVDRV::Open(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NVDRV, "called");
auto buffer = ctx.BufferDescriptorA()[0];
std::string device_name = Memory::ReadCString(buffer.Address(), buffer.Size());
u32 fd = nvdrv->Open(device_name);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(fd);
rb.Push<u32>(0);
}
void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NVDRV, "called");
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
u32 command = rp.Pop<u32>();
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
if (ctx.BufferDescriptorA()[0].Size() != 0) {
auto input_buffer = ctx.BufferDescriptorA()[0];
auto output_buffer = ctx.BufferDescriptorB()[0];
std::vector<u8> input(input_buffer.Size());
std::vector<u8> output(output_buffer.Size());
Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.Size());
rb.Push(nvdrv->Ioctl(fd, command, input, output));
Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.Size());
} else {
auto input_buffer = ctx.BufferDescriptorX()[0];
auto output_buffer = ctx.BufferDescriptorC()[0];
std::vector<u8> input(input_buffer.size);
std::vector<u8> output(output_buffer.size);
Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.size);
rb.Push(nvdrv->Ioctl(fd, command, input, output));
Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.size);
}
}
void NVDRV::Close(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NVDRV, "called");
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
auto result = nvdrv->Close(fd);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
}
void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
u32 event_id = rp.Pop<u32>();
LOG_WARNING(Service_NVDRV, "(STUBBED) called, fd=%x, event_id=%x", fd, event_id);
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
auto event = Kernel::Event::Create(Kernel::ResetType::Pulse, "NVEvent");
event->Signal();
rb.PushCopyObjects(event);
}
void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
pid = rp.Pop<u64>();
LOG_WARNING(Service_NVDRV, "(STUBBED) called, pid=0x%lx", pid);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
}
void NVDRV::FinishInitialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
: ServiceFramework(name), nvdrv(std::move(nvdrv)) {
static const FunctionInfo functions[] = {
{0, &NVDRV::Open, "Open"},
{1, &NVDRV::Ioctl, "Ioctl"},
{2, &NVDRV::Close, "Close"},
{3, &NVDRV::Initialize, "Initialize"},
{4, &NVDRV::QueryEvent, "QueryEvent"},
{8, &NVDRV::SetClientPID, "SetClientPID"},
{13, &NVDRV::FinishInitialize, "FinishInitialize"},
};
RegisterHandlers(functions);
}
} // namespace Nvidia
} // namespace Service