mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 08:35:45 +01:00
8ce1ec7ffa
src/common/thread.cpp:90:5: error: unknown type name 'cpu_set_t'; did you mean 'cpuset_t'? cpu_set_t cpu_set; ^~~~~~~~~ cpuset_t /usr/include/sys/_cpuset.h:48:24: note: 'cpuset_t' declared here typedef struct _cpuset cpuset_t; ^ 1 error generated.
137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/thread.h"
|
|
#ifdef __APPLE__
|
|
#include <mach/mach.h>
|
|
#elif defined(_WIN32)
|
|
#include <Windows.h>
|
|
#else
|
|
#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
|
|
#include <pthread_np.h>
|
|
#else
|
|
#include <pthread.h>
|
|
#endif
|
|
#include <sched.h>
|
|
#endif
|
|
#ifndef _WIN32
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#ifdef __FreeBSD__
|
|
#define cpu_set_t cpuset_t
|
|
#endif
|
|
|
|
namespace Common {
|
|
|
|
int CurrentThreadId() {
|
|
#ifdef _MSC_VER
|
|
return GetCurrentThreadId();
|
|
#elif defined __APPLE__
|
|
return mach_thread_self();
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
// Supporting functions
|
|
void SleepCurrentThread(int ms) {
|
|
Sleep(ms);
|
|
}
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
|
|
SetThreadAffinityMask(thread, mask);
|
|
}
|
|
|
|
void SetCurrentThreadAffinity(u32 mask) {
|
|
SetThreadAffinityMask(GetCurrentThread(), mask);
|
|
}
|
|
|
|
void SwitchCurrentThread() {
|
|
SwitchToThread();
|
|
}
|
|
|
|
// Sets the debugger-visible name of the current thread.
|
|
// Uses undocumented (actually, it is now documented) trick.
|
|
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
|
|
|
|
// This is implemented much nicer in upcoming msvc++, see:
|
|
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
|
|
void SetCurrentThreadName(const char* szThreadName) {
|
|
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
|
|
|
|
#pragma pack(push, 8)
|
|
struct THREADNAME_INFO {
|
|
DWORD dwType; // must be 0x1000
|
|
LPCSTR szName; // pointer to name (in user addr space)
|
|
DWORD dwThreadID; // thread ID (-1=caller thread)
|
|
DWORD dwFlags; // reserved for future use, must be zero
|
|
} info;
|
|
#pragma pack(pop)
|
|
|
|
info.dwType = 0x1000;
|
|
info.szName = szThreadName;
|
|
info.dwThreadID = -1; // dwThreadID;
|
|
info.dwFlags = 0;
|
|
|
|
__try {
|
|
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
|
|
} __except (EXCEPTION_CONTINUE_EXECUTION) {
|
|
}
|
|
}
|
|
|
|
#else // !MSVC_VER, so must be POSIX threads
|
|
|
|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
|
|
#ifdef __APPLE__
|
|
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
|
|
#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
|
|
cpu_set_t cpu_set;
|
|
CPU_ZERO(&cpu_set);
|
|
|
|
for (int i = 0; i != sizeof(mask) * 8; ++i)
|
|
if ((mask >> i) & 1)
|
|
CPU_SET(i, &cpu_set);
|
|
|
|
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
|
|
#endif
|
|
}
|
|
|
|
void SetCurrentThreadAffinity(u32 mask) {
|
|
SetThreadAffinity(pthread_self(), mask);
|
|
}
|
|
|
|
#ifndef _WIN32
|
|
void SleepCurrentThread(int ms) {
|
|
usleep(1000 * ms);
|
|
}
|
|
|
|
void SwitchCurrentThread() {
|
|
usleep(1000 * 1);
|
|
}
|
|
#endif
|
|
|
|
// MinGW with the POSIX threading model does not support pthread_setname_np
|
|
#if !defined(_WIN32) || defined(_MSC_VER)
|
|
void SetCurrentThreadName(const char* szThreadName) {
|
|
#ifdef __APPLE__
|
|
pthread_setname_np(szThreadName);
|
|
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
|
|
pthread_set_name_np(pthread_self(), szThreadName);
|
|
#elif defined(__NetBSD__)
|
|
pthread_setname_np(pthread_self(), "%s", (void*)szThreadName);
|
|
#else
|
|
pthread_setname_np(pthread_self(), szThreadName);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
} // namespace Common
|