yuzu/src
Morph e0d02d032b game_list_worker: Fix game list subdirectory scanning
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep.
This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep.
Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled.

FIx this by utilizing the behavior described when populating the game list for populating the content provider.
2020-07-29 09:22:29 -04:00
..
audio_core core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
common Merge pull request #4415 from lioncash/maybe 2020-07-25 21:35:09 -07:00
core Merge pull request #4442 from lioncash/devicemem 2020-07-28 13:03:30 -07:00
input_common GCAdapter: only join worker thread if running & joinable 2020-07-26 14:54:02 -07:00
tests core_timing: Make use of uintptr_t to represent user_data 2020-07-27 21:21:01 -04:00
video_core Merge pull request #4419 from lioncash/initializer 2020-07-27 15:52:03 -07:00
web_service
yuzu game_list_worker: Fix game list subdirectory scanning 2020-07-29 09:22:29 -04:00
yuzu_cmd Rebase for per game settings 2020-07-17 14:26:14 +10:00
yuzu_tester configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
.clang-format
CMakeLists.txt Build System: Fix GCC & MINGW Build. 2020-06-27 11:36:28 -04:00