yuzu/src/video_core
Subv eac3cf301c Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.

This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
..
debug_utils
engines Merge pull request #1104 from Subv/instanced_arrays 2018-08-20 14:32:50 -04:00
renderer_opengl Shaders: Fixed the coords in TEX with Texture2D. 2018-08-20 20:45:46 -05:00
textures textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
CMakeLists.txt
command_processor.cpp Lowered down the logging for methods 2018-08-07 19:51:40 +03:00
command_processor.h video_core: Use variable template variants of type_traits interfaces where applicable 2018-08-09 20:45:48 -04:00
gpu.cpp Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
gpu.h Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
macro_interpreter.cpp MacroInterpreter: Avoid left shifting negative values. 2018-07-30 20:38:24 -05:00
macro_interpreter.h MacroInterpreter: Avoid left shifting negative values. 2018-07-30 20:38:24 -05:00
memory_manager.cpp video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot() 2018-07-24 11:56:30 -04:00
memory_manager.h
rasterizer_interface.h
renderer_base.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
renderer_base.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
utils.h
video_core.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
video_core.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00