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https://github.com/yuzu-emu/yuzu.git
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f00641459e
There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2. |
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.. | ||
buffer_cache | ||
engines | ||
macro | ||
renderer_opengl | ||
renderer_vulkan | ||
shader | ||
texture_cache | ||
textures | ||
CMakeLists.txt | ||
compatible_formats.cpp | ||
compatible_formats.h | ||
dirty_flags.cpp | ||
dirty_flags.h | ||
dma_pusher.cpp | ||
dma_pusher.h | ||
fence_manager.h | ||
gpu_asynch.cpp | ||
gpu_asynch.h | ||
gpu_synch.cpp | ||
gpu_synch.h | ||
gpu_thread.cpp | ||
gpu_thread.h | ||
gpu.cpp | ||
gpu.h | ||
guest_driver.cpp | ||
guest_driver.h | ||
memory_manager.cpp | ||
memory_manager.h | ||
morton.cpp | ||
morton.h | ||
query_cache.h | ||
rasterizer_accelerated.cpp | ||
rasterizer_accelerated.h | ||
rasterizer_interface.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
sampler_cache.cpp | ||
sampler_cache.h | ||
shader_cache.h | ||
shader_notify.cpp | ||
shader_notify.h | ||
surface.cpp | ||
surface.h | ||
video_core.cpp | ||
video_core.h |