From 53e676fc67694dfc89aca4a3e8ad81d2d17f70f0 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 7 Apr 2020 11:21:32 -0400 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/FAQ.md b/FAQ.md index 4c1b877..896a301 100644 --- a/FAQ.md +++ b/FAQ.md @@ -29,15 +29,15 @@ _Afterwards, follow the instructions below for `yuzu will not update further or ### **My game is Lagging and Dropping to Low Framerates** -You are likely experiencing Shader Caching. Shaders are small programs running on a graphic card, responsible for rendering graphics like terrain, explosions, characters, etc. Since a PC cannot directly execute switch shaders, It first has to translate them to a format a PC can understand. This translation process is time-consuming and you'll notice it in two ways: +_You are likely experiencing Shader Caching. Shaders are small programs running on a graphic card, responsible for rendering graphics like terrain, explosions, characters, etc. Since a PC cannot directly execute switch shaders, It first has to translate them to a format a PC can understand. This translation process is time-consuming and you'll notice it in two ways:_ -1). While playing, if yuzu needs to translate a new shader, the game will stutter. Loading into a game for the first time can give long freezes due to the number of shaders. As you keep playing, the amount of stuttering will decrease. +* _While playing, if yuzu needs to translate a new shader, the game will stutter. Loading into a game for the first time can give long freezes due to the number of shaders. As you keep playing, the amount of stuttering will decrease._ -2). When launching a game, the shader cache is loaded. To speed up this process there exists an additional "precompiled" cache. This cache may get reset every time you update yuzu or install a new GPU driver. The precompiled cache will then be compiled from scratch, causing a longer load time. +* _When launching a game, the shader cache is loaded. To speed up this process there exists an additional "precompiled" cache. This cache may get reset every time you update yuzu or install a new GPU driver. The precompiled cache will then be compiled from scratch, causing a longer load time._ -Currently, the Vulkan renderer does not have a disk shader cache. This means that subsequent game loads will require the building of shaders each time. +_Currently, the Vulkan renderer does not have a disk shader cache. This means that subsequent game loads will require the building of shaders each time._ -IMPORTANT: Since the cache stores parts of the game, we don't condone sharing or downloading these, since it is considered piracy +_IMPORTANT: Since the cache stores parts of the game, we don't condone sharing or downloading these, since it is considered piracy_ ### **How do I use mods?** _For a list of useful mods for your favorite games, check our database with [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/)_ @@ -98,7 +98,7 @@ _yuzu is an open-source project, licensed under the GPLv2 (or any later version) _yuzu is actively tested and supported on various 64-bit versions of Windows (7 and up) and Linux. macOS is no longer supported due to Apple deprecating OpenGL._ ### **What are the system requirements for yuzu?** -_yuzu currently requires an OpenGL 4.5 capable GPU and a CPU that has high single-core performance. It also requires a minimum of 8 GB of RAM._ +_yuzu currently requires an OpenGL 4.5 capable GPU and a CPU that has high single-core performance. It also requires a minimum of 8 GB of RAM. For more details, see our [Quickstart Guide](https://yuzu-emu.org/help/quickstart/#hardware)._ ### **How do I build yuzu for the OS that I use?** _Take a look at the following guides for steps on building yuzu for the following platforms:_