A fast texture compressor for various formats
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Pavel Krajcevski 6f6ca2d867 Another bug fix.
With the old code, it was possible that we skipped a compression with unlucky
preemption of our threads. I'm not exactly sure why, but that caused deadlock
(livelock?) in some very unfortunate circumstances. This new algorithm should
work regardless of how many threads execute at once and should also prevent
textures in the compression job list from being skipped. This algorithm seems
to be an improvement on low-core count machines (around 4 cores), but it is
slower on high-core count machines (40 cores or more)...
2013-03-11 16:20:52 -04:00
BPTCEncoder Another bug fix. 2013-03-11 16:20:52 -04:00
CLTool Add -a flag to unix command line tool as well 2013-03-07 02:31:21 -05:00
Core Fix a few bugs in our CompressionJobList's 2013-03-11 14:41:08 -04:00
IO Don't freak out if the file already exists... overwrite it. 2013-03-07 02:43:33 -05:00
QtGUI Add license 2012-11-15 11:51:55 -05:00
Windows@326dfccf36 Added header files for libpng 1.5.13 in order to properly match the compiled libraries. 2013-03-07 02:34:09 -05:00
.gitmodules Add submodule to keep track of windows include files and libraries 2013-01-27 12:14:55 -05:00
CMakeLists.txt Fix warnings on Windows and support the treat warnings as errors option. 2013-01-29 13:39:45 -05:00