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145 lines
8.0 KiB
Markdown
145 lines
8.0 KiB
Markdown
# Introduction
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This page aims to provide a detailed description of how Breakpad produces stack
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traces from the information contained within a minidump file.
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# Details
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## Starting the Process
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Typically the stack walking process is initiated by instantiating the
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[MinidumpProcessor](../src/processor/minidump_processor.cc)
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class and calling the [MinidumpProcessor::Process](../src/processor/minidump_processor.cc#61)
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method, providing it a minidump file to process. To produce a useful stack
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trace, the MinidumpProcessor requires two other objects which are passed in its
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constructor: a [SymbolSupplier](../src/google_breakpad/processor/symbol_supplier.h)
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and a [SourceLineResolverInterface](../src/google_breakpad/processor/source_line_resolver_interface.h).
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The SymbolSupplier object is responsible for locating and providing SymbolFiles
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that match modules from the minidump. The SourceLineResolverInterface is
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responsible for loading the symbol files and using the information contained
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within to provide function and source information for stack frames, as well as
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information on how to unwind from a stack frame to its caller. More detail will
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be provided on these interactions later.
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A number of data streams are extracted from the minidump to begin stack walking:
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the list of threads from the process
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([MinidumpThreadList](../src/google_breakpad/processor/minidump.h#335)),
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the list of modules loaded in the process
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([MinidumpModuleList](../src/google_breakpad/processor/minidump.h#501)),
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and information about the exception that caused the process to crash
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([MinidumpException](../src/google_breakpad/processor/minidump.h#615)).
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## Enumerating Threads
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For each thread in the thread list
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([MinidumpThread](../src/google_breakpad/processor/minidump.h#299)),
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the thread memory containing the stack for the thread
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([MinidumpMemoryRegion](../src/google_breakpad/processor/minidump.h#236))
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and the CPU context representing the CPU state of the thread at the time the
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dump was written ([MinidumpContext](../src/google_breakpad/processor/minidump.h#171))
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are extracted from the minidump. If the thread being processed is the thread
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that produced the exception then a CPU context is obtained from the
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MinidumpException object instead, which represents the CPU state of the thread
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at the point of the exception. A stack walker is then instantiated by calling
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the [Stackwalker::StackwalkerForCPU](../src/google_breakpad/processor/stackwalker.h#77)
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method and passing it the CPU context, the thread memory, the module list, as
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well as the SymbolSupplier and SourceLineResolverInterface. This method selects
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the specific !Stackwalker subclass based on the CPU architecture of the provided
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CPU context and returns an instance of that subclass.
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## Walking a thread's stack
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Once a !Stackwalker instance has been obtained, the processor calls the
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[Stackwalker::Walk](../src/google_breakpad/processor/source_line_resolver_interface.h)
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method to obtain a list of frames representing the stack of this thread. The
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!Stackwalker starts by calling the GetContextFrame method which returns a
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StackFrame representing the top of the stack, with CPU state provided by the
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initial CPU context. From there, the stack walker repeats the following steps
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for each frame in turn:
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### Finding the Module
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The address of the instruction pointer of the current frame is used to determine
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which module contains the current frame by calling the module list's
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[GetModuleForAddress](../src/google_breakpad/processor/code_modules.h#56) method.
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### Locating Symbols
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If a module is located, the SymbolSupplier is asked to locate symbols
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corresponding to the module by calling its
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[GetCStringSymbolData](../src/google_breakpad/processor/symbol_supplier.h#87)
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method. Typically this is implemented by using the module's debug filename (the
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PDB filename for Windows dumps) and debug identifier (a GUID plus one extra
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digit) as a lookup key. The [SimpleSymbolSupplier](../src/processor/simple_symbol_supplier.cc)
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class simply uses these as parts of a file path to locate a flat file on disk.
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### Loading Symbols
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If a symbol file is located, the SourceLineResolverInterface is then asked to
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load the symbol file by calling its
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[LoadModuleUsingMemoryBuffer](../src/google_breakpad/processor/source_line_resolver_interface.h#71)
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method. The [BasicSourceLineResolver](../src/processor/basic_source_line_resolver.cc)
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implementation parses the text-format [symbol file](symbol_files.md) into
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in-memory data structures to make lookups by address of function names, source
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line information, and unwind information easy.
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### Getting source line information
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If a symbol file has been successfully loaded, the SourceLineResolverInterface's
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[FillSourceLineInfo](../src/google_breakpad/processor/source_line_resolver_interface.h#89)
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method is called to provide a function name and source line information for the
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current frame. This is done by subtracting the base address of the module
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containing the current frame from the instruction pointer of the current frame
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to obtain a relative virtual address (RVA), which is a code offset relative to
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the start of the module. This RVA is then used as a lookup into a table of
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functions ([FUNC lines](SymbolFiles#FUNC_records.md) from the symbol file), each
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of which has an associated address range (function start address, function
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size). If a function is found whose address range contains the RVA, then its
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name is used. The RVA is then used as a lookup into a table of source lines
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([line records](SymbolFiles#Line_records.md) from the symbol file), each of
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which also has an associated address range. If a match is found it will provide
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the file name and source line associated with the current frame. If no match was
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found in the function table, another table of publicly exported symbols may be
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consulted ([PUBLIC lines](SymbolFiles#PUBLIC_records.md) from the symbol file).
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Public symbols contain only a start address, so the lookup simply looks for the
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nearest symbol that is less than the provided RVA.
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### Finding the caller frame
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To find the next frame in the stack, the !Stackwalker calls its
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[GetCallerFrame](../src/google_breakpad/processor/stackwalker.h#186)
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method, passing in the current frame. Each !Stackwalker subclass implements
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GetCallerFrame differently, but there are common patterns.
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Typically the first step is to query the SourceLineResolverInterface for the
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presence of detailed unwind information. This is done using its
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[FindWindowsFrameInfo](../src/google_breakpad/processor/source_line_resolver_interface.h#96)
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and [FindCFIFrameInfo](../src/google_breakpad/processor/source_line_resolver_interface.h#102)
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methods. These methods look for Windows unwind info extracted from a PDB file
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([STACK WIN](SymbolFiles#STACK_WIN_records.md) lines from the symbol file), or
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DWARF CFI extracted from a binary ([STACK CFI](SymbolFiles#STACK_CFI_records.md)
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lines from the symbol file) respectively. The information covers address ranges,
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so the RVA of the current frame is used for lookup as with function and source
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line information.
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If unwind info is found it provides a set of rules to recover the register state
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of the caller frame given the current register state as well as the thread's
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stack memory. The rules are evaluated to produce the caller frame.
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If unwind info is not found then the !Stackwalker may resort to other methods.
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Typically on architectures which specify a frame pointer unwinding by
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dereferencing the frame pointer is tried next. If that is successful it is used
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to produce the caller frame.
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If no caller frame was found by any other method most !Stackwalker
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implementations resort to stack scanning by looking at each word on the stack
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down to a fixed depth (implemented in the
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[Stackwalker::ScanForReturnAddress](../src/google_breakpad/processor/stackwalker.h#131)
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method) and using a heuristic to attempt to find a reasonable return address
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(implemented in the
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[Stackwalker::InstructionAddressSeemsValid](../src/google_breakpad/processor/stackwalker.h#111) method).
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If no caller frame is found or the caller frame seems invalid, stack walking
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stops. If a caller frame was found then these steps repeat using the new frame
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as the current frame.
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