2017-06-24 01:04:36 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
struct DiscordRichPresence {
|
2017-06-27 22:19:58 +02:00
|
|
|
uint64_t contextStartTimeUTC; // 0 means unspecified
|
|
|
|
uint64_t contextStopTimeUTC; // 0 means unspecified
|
|
|
|
|
|
|
|
////
|
2017-06-24 01:04:36 +02:00
|
|
|
const char* gameState; // eg. In Game
|
|
|
|
const char* gameMode; // e.g. Summoner's Rift
|
|
|
|
const char* gameModifier; // e.g. Ranked
|
|
|
|
const char* choice; // e.g. Aatrox
|
2017-06-27 22:19:58 +02:00
|
|
|
// or
|
2017-06-24 01:04:36 +02:00
|
|
|
const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox"
|
2017-06-27 22:19:58 +02:00
|
|
|
////
|
|
|
|
|
2017-06-24 01:04:36 +02:00
|
|
|
const char* largeImageKey; // e.g. The map background
|
|
|
|
const char* smallImageKey; // e.g. The character's portrait icon
|
|
|
|
|
|
|
|
const char* partyId;
|
|
|
|
uint16_t partySize; // e.g. 0 means ignored
|
|
|
|
uint16_t partyCapacity; // e.g. 0 means no limit
|
|
|
|
|
|
|
|
// optional
|
|
|
|
const char* contextSecret; // Required for the "notify me" feature
|
|
|
|
uint8_t isInstance; // Together with context_secret enables the "notify me" feature
|
|
|
|
|
|
|
|
const char* joinSecret; // Enables the "invite to join" feature
|
|
|
|
const char* spectateSecret; // Enables the "invite to spectate" feature
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DiscordEventHandlers {
|
|
|
|
// required.
|
|
|
|
void (*ready)();
|
|
|
|
void (*disconnected)();
|
|
|
|
|
|
|
|
// optional for rich presence
|
|
|
|
void (*wantsPresence)();
|
|
|
|
void (*joinGame)(const char* joinSecret);
|
|
|
|
void (*spectateGame)(const char* spectateSecret);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DiscordChannelEventHandlers {
|
|
|
|
void (*messageCreate)(const DiscordMessage* message);
|
|
|
|
void (*messageUpdate)(const DiscordMessage* message);
|
|
|
|
void (*messageDelete)(const DiscordMessage* message);
|
|
|
|
void (*voiceStateCreate)(const DiscordVoiceState* state);
|
|
|
|
void (*voiceStateDelete)(const DiscordVoiceState* state);
|
|
|
|
void (*speakingStart)(const DiscordSpeakingState* state);
|
|
|
|
void (*speakingStop)(const DiscordSpeakingState* state);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Call this to start up the Discord SDK
|
|
|
|
void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
|
|
|
|
|
|
|
|
// Call this to subscribe to events in a specific voice or text channel
|
|
|
|
void Discord_Subscribe(const char* channelId, const DiscordChannelEventHandlers* handlers)
|
|
|
|
|
|
|
|
// Call this when you're all done so we can cleanup without timing out.
|
|
|
|
void Discord_Shutdown();
|
|
|
|
|
|
|
|
// Call this whenever any of the data in the payload changes in a material way.
|
|
|
|
void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
|
|
|
|
|
|
|
// TBD RPC Requests
|
|
|
|
void Discord_Authenticate();
|
|
|
|
void Discord_Authorize();
|
|
|
|
void Discord_GetGuilds();
|
|
|
|
void Discord_GetChannels();
|
|
|
|
void Discord_GetChannel();
|
|
|
|
void Discord_SelectVoiceChannel();
|
|
|
|
void Discord_SelectTextChannel();
|
|
|
|
void Discord_SendMessage();
|