step toward making this compilable

This commit is contained in:
Chris Marsh 2017-06-27 13:19:58 -07:00
parent d0ad279d33
commit 568de58f36
2 changed files with 10 additions and 37 deletions

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#include "discord-rpc.h"
static DiscordEventHandlers Handlers;

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#pragma once
/* Requirements Overview
*
initialize the local IPC connection to Discord
what we need for rich presence
- send rich presence data to the client
- start spectating a session
- join a game party
- request to send rich presence data ('on discord client connected')
general usage
- initialize the discord connection
- determine if the user is a guest account
- shutdown / support timing out
*/
struct DiscordRichPresence {
const char* name; // do we need this hear or can it be pulled from the app page?
uint64_t contextStartTimeUTC;
uint64_t contextEndTimeUTC;
const char* gameState; // eg. In Game
const char* gameMode; // e.g. Summoner's Rift
const char* gameModifier; // e.g. Ranked
const char* choice; // e.g. Aatrox
const char* flavorImageKey; // e.g. The map background
const char* choiceImageKey; // e.g. The character's portrait icon
const char* partyId;
uint16_t partySize; // e.g. 0 means ignored
uint16_t partyCapacity; // e.g. 0 means no limit
const char* contextSecret; // Required for the "notify me" feature
uint8_t isInstance; // Together with context_secret enables the "notify me" feature
const char* joinSecret; // Enables the "invite to join" feature
const char* spectateSecret; // Enables the "invite to spectate" feature
};
struct DiscordRichPresence {
uint64_t contextStartTimeUTC; // 0 means unspecified
uint64_t contextStopTimeUTC; // 0 means unspecified
////
const char* gameState; // eg. In Game
const char* gameMode; // e.g. Summoner's Rift
const char* gameModifier; // e.g. Ranked
const char* choice; // e.g. Aatrox
// or
const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox"
////
const char* largeImageKey; // e.g. The map background
const char* smallImageKey; // e.g. The character's portrait icon