wip what layer some things should be in, mostly async now

This commit is contained in:
Chris Marsh 2017-07-17 14:49:31 -07:00
parent 9dc93f64b8
commit 0f10ebff43
5 changed files with 211 additions and 54 deletions

View File

@ -11,5 +11,5 @@ struct BaseConnection {
bool Open();
bool Close();
bool Write(const void* data, size_t length);
bool Read(void* data, size_t& length);
bool Read(void* data, size_t length);
};

View File

@ -59,11 +59,7 @@ bool BaseConnection::Close()
bool BaseConnection::Write(const void* data, size_t length)
{
auto self = reinterpret_cast<BaseConnectionWin*>(this);
BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
if (!success) {
self->Close();
}
return success;
return ::WriteFile(self->pipe, data, length, nullptr, nullptr) == TRUE;
}
bool BaseConnection::Read(void* data, size_t length)

View File

@ -5,14 +5,57 @@
#include "rapidjson/document.h"
#include <stdio.h>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <thread>
static RpcConnection* MyConnection = nullptr;
static RpcConnection* Connection{nullptr};
static char ApplicationId[64]{};
static DiscordEventHandlers Handlers{};
static bool WasJustConnected = false;
static bool WasJustDisconnected = false;
static std::atomic_bool WasJustConnected{false};
static std::atomic_bool WasJustDisconnected{false};
static int LastErrorCode = 0;
static char LastErrorMessage[256];
static std::atomic_bool KeepRunning{true};
static std::mutex WaitForIOMutex;
static std::condition_variable WaitForIOActivity;
static std::thread IoThread;
void Discord_UpdateConnection()
{
if (!Connection->IsOpen()) {
Connection->Open();
}
else {
// reads
rapidjson::Document message;
while (Connection->Read(message)) {
// todo: do something...
printf("Hey, I got a message\n");
}
}
}
void DiscordRpcIo()
{
printf("Discord io thread start\n");
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
while (KeepRunning.load()) {
Discord_UpdateConnection();
std::unique_lock<std::mutex> lock(WaitForIOMutex);
WaitForIOActivity.wait_for(lock, maxWait);
}
Connection->Close();
printf("Discord io thread stop\n");
}
void SignalIOActivity()
{
WaitForIOActivity.notify_all();
}
extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
{
@ -23,66 +66,49 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
Handlers = {};
}
MyConnection = RpcConnection::Create(applicationId);
MyConnection->onConnect = []() { WasJustConnected = true; };
MyConnection->onDisconnect = [](int err, const char* message) {
Connection = RpcConnection::Create(applicationId);
Connection->onConnect = []() {
WasJustConnected.exchange(true);
};
Connection->onDisconnect = [](int err, const char* message) {
LastErrorCode = err;
StringCopy(LastErrorMessage, message, sizeof(LastErrorMessage));
WasJustDisconnected = true;
WasJustDisconnected.exchange(true);
};
MyConnection->Open();
IoThread = std::thread(DiscordRpcIo);
}
extern "C" void Discord_Shutdown()
{
Connection->onConnect = nullptr;
Connection->onDisconnect = nullptr;
Handlers = {};
MyConnection->onConnect = nullptr;
MyConnection->onDisconnect = nullptr;
MyConnection->Close();
RpcConnection::Destroy(MyConnection);
KeepRunning.exchange(false);
SignalIOActivity();
if (IoThread.joinable()) {
IoThread.join();
}
RpcConnection::Destroy(Connection);
}
extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
{
auto frame = MyConnection->GetNextFrame();
frame->opcode = OPCODE::FRAME;
char* jsonWrite = frame->message;
char jsonBuffer[16 * 1024];
char* jsonWrite = jsonBuffer;
JsonWriteRichPresenceObj(jsonWrite, presence);
frame->length = jsonWrite - frame->message;
MyConnection->WriteFrame(frame);
size_t length = jsonWrite - jsonBuffer;
Connection->Write(jsonBuffer, length);
SignalIOActivity();
}
extern "C" void Discord_Update()
{
while (auto frame = MyConnection->Read()) {
rapidjson::Document d;
if (frame->length > 0) {
d.ParseInsitu(frame->message);
}
switch (frame->opcode) {
case OPCODE::HANDSHAKE:
// does this happen?
break;
case OPCODE::CLOSE:
LastErrorCode = d["code"].GetInt();
StringCopy(LastErrorMessage, d["code"].GetString(), sizeof(LastErrorMessage));
MyConnection->Close();
break;
case OPCODE::FRAME:
// todo
break;
}
}
// fire callbacks
if (WasJustDisconnected && Handlers.disconnected) {
WasJustDisconnected = false;
if (WasJustDisconnected.exchange(false) && Handlers.disconnected) {
Handlers.disconnected(LastErrorCode, LastErrorMessage);
}
if (WasJustConnected && Handlers.ready) {
WasJustConnected = false;
if (WasJustConnected.exchange(false) && Handlers.ready) {
Handlers.ready();
}
}

View File

@ -1,6 +1,18 @@
#include "rpc_connection.h"
#include "yolojson.h"
RpcConnection Instance;
#include <atomic>
static const int RpcVersion = 1;
static RpcConnection Instance;
static const size_t SendQueueSize = 4;
static RpcConnection::MessageFrame SendQueue[SendQueueSize];
static std::atomic_uint SendQueueNext = 0;
static RpcConnection::MessageFrame* NextSendFrame() {
auto index = (SendQueueNext++) % SendQueueSize;
return &SendQueue[index];
}
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
{
@ -11,6 +23,110 @@ RpcConnection Instance;
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
{
c->Close();
BaseConnection::Destroy(c->connection);
}
void RpcConnection::Open()
{
if (state == State::Connected) {
return;
}
if (state == State::Disconnected) {
if (connection->Open()) {
state = State::Connecting;
}
else {
return;
}
}
auto handshakeFrame = NextSendFrame();
handshakeFrame->opcode = Opcode::Handshake;
char* json = handshakeFrame->message;
JsonWriteHandshakeObj(json, RpcVersion, appId);
handshakeFrame->length = json - handshakeFrame->message;
if (connection->Write(handshakeFrame, sizeof(MessageFrameHeader) + handshakeFrame->length)) {
state = State::Connected;
if (onConnect) {
onConnect();
}
}
}
void RpcConnection::Close()
{
if (onDisconnect && state == State::Connected) {
onDisconnect(lastErrorCode, lastErrorMessage);
}
connection->Close();
state = State::Disconnected;
}
void RpcConnection::Write(const void* data, size_t length)
{
auto frame = NextSendFrame();
frame->opcode = Opcode::Frame;
memcpy(frame->message, data, length);
frame->length = length;
if (!connection->Write(frame, sizeof(MessageFrameHeader) + length)) {
Close();
}
}
bool RpcConnection::Read(rapidjson::Document& message)
{
if (state != State::Connected) {
return false;
}
MessageFrame readFrame;
for (;;) {
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
if (!didRead) {
return false;
}
if (readFrame.length > 0) {
didRead = connection->Read(readFrame.message, readFrame.length);
if (!didRead) {
lastErrorCode = -2;
StringCopy(lastErrorMessage, "Partial data in frame");
Close();
return false;
}
readFrame.message[readFrame.length] = 0;
message.ParseInsitu(readFrame.message);
}
switch (readFrame.opcode) {
case Opcode::Close:
{
lastErrorCode = message["code"].GetInt();
const auto& m = message["message"];
StringCopy(lastErrorMessage, m.GetString(), sizeof(lastErrorMessage));
Close();
return false;
}
case Opcode::Frame:
return true;
case Opcode::Ping:
{
MessageFrameHeader frame{ Opcode::Pong, 0 };
if (!connection->Write(&frame, sizeof(MessageFrameHeader))) {
Close();
}
break;
}
case Opcode::Pong:
break;
default:
// something bad happened
lastErrorCode = -1;
StringCopy(lastErrorMessage, "Bad ipc frame");
Close();
return false;
}
}
}

View File

@ -1,30 +1,49 @@
#pragma once
#include "connection.h"
#include "rapidjson/document.h"
struct RpcConnection {
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
struct MessageFrame {
struct MessageFrameHeader {
Opcode opcode;
uint32_t length;
char message[64 * 1024 - 8];
};
struct MessageFrame : public MessageFrameHeader {
char message[64 * 1024 - sizeof(MessageFrameHeader)];
};
enum class State : uint32_t {
Disconnected,
Connecting,
Connected,
};
BaseConnection* connection{nullptr};
State state{State::Disconnected};
void (*onConnect)(){nullptr};
void (*onDisconnect)(int errorCode, const char* message){nullptr};
char appId[64]{};
int lastErrorCode{0};
char lastErrorMessage[256]{};
static RpcConnection* Create(const char* applicationId);
static void Destroy(RpcConnection*&);
inline bool IsOpen() const {
return state == State::Connected;
}
void Open();
void Close();
void Write(const void* data, size_t length);
bool Read(void* data, size_t& length);
};
bool Read(rapidjson::Document& message);
};