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step toward making this compilable
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#include "discord-rpc.h"
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static DiscordEventHandlers Handlers;
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static DiscordEventHandlers Handlers;
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@ -1,45 +1,18 @@
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#pragma once
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#pragma once
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/* Requirements Overview
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*
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initialize the local IPC connection to Discord
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what we need for rich presence
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- send rich presence data to the client
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- start spectating a session
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- join a game party
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- request to send rich presence data ('on discord client connected')
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general usage
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- initialize the discord connection
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- determine if the user is a guest account
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- shutdown / support timing out
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*/
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struct DiscordRichPresence {
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const char* name; // do we need this hear or can it be pulled from the app page?
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uint64_t contextStartTimeUTC;
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uint64_t contextEndTimeUTC;
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const char* gameState; // eg. In Game
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const char* gameMode; // e.g. Summoner's Rift
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const char* gameModifier; // e.g. Ranked
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const char* choice; // e.g. Aatrox
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const char* flavorImageKey; // e.g. The map background
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const char* choiceImageKey; // e.g. The character's portrait icon
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const char* partyId;
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uint16_t partySize; // e.g. 0 means ignored
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uint16_t partyCapacity; // e.g. 0 means no limit
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const char* contextSecret; // Required for the "notify me" feature
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uint8_t isInstance; // Together with context_secret enables the "notify me" feature
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const char* joinSecret; // Enables the "invite to join" feature
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const char* spectateSecret; // Enables the "invite to spectate" feature
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};
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struct DiscordRichPresence {
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struct DiscordRichPresence {
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uint64_t contextStartTimeUTC; // 0 means unspecified
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uint64_t contextStartTimeUTC; // 0 means unspecified
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uint64_t contextStopTimeUTC; // 0 means unspecified
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uint64_t contextStopTimeUTC; // 0 means unspecified
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////
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const char* gameState; // eg. In Game
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const char* gameMode; // e.g. Summoner's Rift
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const char* gameModifier; // e.g. Ranked
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const char* choice; // e.g. Aatrox
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// or
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const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox"
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const char* partyStatus[4]; // e.g. "In Game", "Summoner's Rift", "Ranked", "Aatrox"
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////
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const char* largeImageKey; // e.g. The map background
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const char* largeImageKey; // e.g. The map background
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const char* smallImageKey; // e.g. The character's portrait icon
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const char* smallImageKey; // e.g. The character's portrait icon
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