mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-27 13:14:24 +01:00
Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game. * Start on a build script
This commit is contained in:
parent
8bceae0a3a
commit
794bbccd51
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,3 +1,4 @@
|
||||
/build*/
|
||||
/.vscode/
|
||||
/thirdparty/
|
||||
.vs/
|
||||
|
60
build.py
Normal file
60
build.py
Normal file
@ -0,0 +1,60 @@
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import shutil
|
||||
from contextlib import contextmanager
|
||||
|
||||
|
||||
SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__))
|
||||
|
||||
|
||||
@contextmanager
|
||||
def cd(new_dir):
|
||||
""" Temporarily change current directory """
|
||||
if new_dir:
|
||||
old_dir = os.getcwd()
|
||||
os.chdir(new_dir)
|
||||
yield
|
||||
if new_dir:
|
||||
os.chdir(old_dir)
|
||||
|
||||
|
||||
def mkdir_p(path):
|
||||
""" mkdir -p """
|
||||
if not os.path.isdir(path):
|
||||
os.makedirs(path)
|
||||
|
||||
|
||||
def build(build_path, generator, options):
|
||||
mkdir_p(build_path)
|
||||
with cd(build_path):
|
||||
initial_cmake = ['cmake', SCRIPT_PATH]
|
||||
if generator:
|
||||
initial_cmake.extend(['-G', generator])
|
||||
for key in options:
|
||||
val = 'ON' if options[key] else 'OFF'
|
||||
initial_cmake.append('-D%s=%s' %(key, val))
|
||||
subprocess.check_call(initial_cmake)
|
||||
subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
|
||||
subprocess.check_call(['cmake', '--build', '.', '--config', 'Release'])
|
||||
|
||||
|
||||
def main():
|
||||
os.chdir(SCRIPT_PATH)
|
||||
if sys.platform.startswith('win'):
|
||||
generator = 'Visual Studio 14 2015'
|
||||
build(os.path.join(SCRIPT_PATH, 'builds', 'win32-static'), generator, {})
|
||||
build(os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic'), generator, {'BUILD_DYNAMIC_LIB': True})
|
||||
generator = 'Visual Studio 14 2015 Win64'
|
||||
build(os.path.join(SCRIPT_PATH, 'builds', 'win64-static'), generator, {})
|
||||
build(os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic'), generator, {'BUILD_DYNAMIC_LIB': True})
|
||||
# todo: this in some better way
|
||||
src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll')
|
||||
dst_dll = os.path.join(SCRIPT_PATH, 'examples\\button-clicker\\Assets\\Resources\\discord-rpc.dll')
|
||||
shutil.copy(src_dll, dst_dll)
|
||||
dst_dll = os.path.join(SCRIPT_PATH, 'examples\\unrealstatus\\Plugins\\discordrpc\\Binaries\\ThirdParty\\discordrpcLibrary\\Win64\\discord-rpc.dll')
|
||||
shutil.copy(src_dll, dst_dll)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
1
examples/button-clicker/.gitignore
vendored
1
examples/button-clicker/.gitignore
vendored
@ -3,3 +3,4 @@
|
||||
/obj/
|
||||
*.sln
|
||||
*.csproj
|
||||
*.userprefs
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
public class DiscordController : MonoBehaviour {
|
||||
public DiscordRpc.RichPresence presence;
|
||||
public string applicationId;
|
||||
public string optionalSteamId;
|
||||
public int callbackCalls;
|
||||
public int clickCounter;
|
||||
public UnityEngine.Events.UnityEvent onConnect;
|
||||
@ -72,7 +73,7 @@ public class DiscordController : MonoBehaviour {
|
||||
handlers.errorCallback += ErrorCallback;
|
||||
handlers.joinCallback += JoinCallback;
|
||||
handlers.spectateCallback += SpectateCallback;
|
||||
DiscordRpc.Initialize(applicationId, ref handlers, true);
|
||||
DiscordRpc.Initialize(applicationId, ref handlers, true, optionalSteamId);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
|
@ -47,7 +47,7 @@ public class DiscordRpc
|
||||
}
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize")]
|
||||
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister);
|
||||
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")]
|
||||
public static extern void Shutdown();
|
||||
|
Binary file not shown.
@ -668,6 +668,7 @@ MonoBehaviour:
|
||||
spectateSecret:
|
||||
instance: 0
|
||||
applicationId: 345229890980937739
|
||||
optionalSteamId:
|
||||
callbackCalls: 0
|
||||
clickCounter: 0
|
||||
onConnect:
|
||||
|
@ -86,7 +86,7 @@ static void discordInit()
|
||||
handlers.errored = handleDiscordError;
|
||||
handlers.joinGame = handleDiscordJoin;
|
||||
handlers.spectateGame = handleDiscordSpectate;
|
||||
Discord_Initialize(APPLICATION_ID, &handlers, 1);
|
||||
Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
|
||||
}
|
||||
|
||||
static void gameLoop()
|
||||
|
Binary file not shown.
@ -53,7 +53,9 @@ static void SpectateGameHandler(const char* spectateSecret)
|
||||
}
|
||||
}
|
||||
|
||||
void UDiscordRpc::Initialize(const FString& applicationId, bool autoRegister)
|
||||
void UDiscordRpc::Initialize(const FString& applicationId,
|
||||
bool autoRegister,
|
||||
const FString& optionalSteamId)
|
||||
{
|
||||
self = this;
|
||||
IsConnected = false;
|
||||
@ -68,7 +70,8 @@ void UDiscordRpc::Initialize(const FString& applicationId, bool autoRegister)
|
||||
handlers.spectateGame = SpectateGameHandler;
|
||||
}
|
||||
auto appId = StringCast<ANSICHAR>(*applicationId);
|
||||
Discord_Initialize((const char*)appId.Get(), &handlers, autoRegister);
|
||||
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
||||
Discord_Initialize((const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
|
||||
}
|
||||
|
||||
void UDiscordRpc::Shutdown()
|
||||
|
@ -6,22 +6,19 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "DiscordRpcBlueprint.generated.h"
|
||||
|
||||
// unreal's header tool hates clang-format
|
||||
// clang-format off
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FDiscordConnected);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected,
|
||||
int,
|
||||
errorCode,
|
||||
const FString&,
|
||||
errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored,
|
||||
int,
|
||||
errorCode,
|
||||
const FString&,
|
||||
errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret);
|
||||
|
||||
// clang-format on
|
||||
|
||||
/**
|
||||
* Rich presence data
|
||||
*/
|
||||
@ -73,7 +70,7 @@ public:
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Initialize connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Initialize(const FString& applicationId, bool autoRegister);
|
||||
void Initialize(const FString& applicationId, bool autoRegister, const FString& optionalSteamId);
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"),
|
||||
|
@ -51,7 +51,8 @@ typedef struct DiscordEventHandlers {
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister);
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown();
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
|
@ -10,6 +10,7 @@ endif (NOT ${ENABLE_IO_THREAD})
|
||||
set(BASE_RPC_SRC
|
||||
${PROJECT_SOURCE_DIR}/include/discord-rpc.h
|
||||
discord-rpc.cpp
|
||||
discord-register.h
|
||||
discord-register.cpp
|
||||
rpc_connection.h
|
||||
rpc_connection.cpp
|
||||
|
@ -12,27 +12,31 @@
|
||||
#pragma comment(lib, "Psapi.lib")
|
||||
#endif
|
||||
|
||||
void Discord_Register(const char* applicationId)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
{
|
||||
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||
// we want to register games so we can run them as discord-<appid>://
|
||||
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
|
||||
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t exeFilePath[MAX_PATH];
|
||||
GetModuleFileNameExW(GetCurrentProcess(), nullptr, exeFilePath, MAX_PATH);
|
||||
int exeLen = GetModuleFileNameExW(GetCurrentProcess(), nullptr, exeFilePath, MAX_PATH);
|
||||
wchar_t openCommand[1024];
|
||||
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
|
||||
|
||||
if (command && command[0]) {
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||
}
|
||||
else {
|
||||
lstrcpyW(openCommand, exeFilePath);
|
||||
}
|
||||
|
||||
wchar_t protocolName[64];
|
||||
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", appId);
|
||||
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
|
||||
wchar_t protocolDescription[128];
|
||||
StringCbPrintfW(
|
||||
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", appId);
|
||||
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
|
||||
wchar_t urlProtocol = 0;
|
||||
wchar_t openCommand[MAX_PATH + 8];
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"\"%s\" \"%%1\"", exeFilePath);
|
||||
|
||||
wchar_t keyName[256];
|
||||
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
|
||||
@ -58,9 +62,8 @@ void Discord_Register(const char* applicationId)
|
||||
fprintf(stderr, "Error writing description\n");
|
||||
}
|
||||
|
||||
len = lstrlenW(exeFilePath) + 1;
|
||||
result =
|
||||
RegSetKeyValueW(key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, len * sizeof(wchar_t));
|
||||
result = RegSetKeyValueW(
|
||||
key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
|
||||
if (FAILED(result)) {
|
||||
fprintf(stderr, "Error writing icon\n");
|
||||
}
|
||||
@ -72,5 +75,63 @@ void Discord_Register(const char* applicationId)
|
||||
fprintf(stderr, "Error writing command\n");
|
||||
}
|
||||
RegCloseKey(key);
|
||||
}
|
||||
#endif
|
||||
|
||||
void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t openCommand[1024];
|
||||
const wchar_t* wcommand = nullptr;
|
||||
if (command && command[0]) {
|
||||
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
|
||||
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
|
||||
wcommand = openCommand;
|
||||
}
|
||||
|
||||
Discord_RegisterW(appId, wcommand);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
||||
wchar_t wSteamId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
|
||||
|
||||
HKEY key;
|
||||
auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
|
||||
if (status != ERROR_SUCCESS) {
|
||||
fprintf(stderr, "Error opening Steam key\n");
|
||||
return;
|
||||
}
|
||||
|
||||
wchar_t steamPath[MAX_PATH];
|
||||
DWORD pathBytes = sizeof(steamPath);
|
||||
status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
|
||||
RegCloseKey(key);
|
||||
if (status != ERROR_SUCCESS || pathBytes < 1) {
|
||||
fprintf(stderr, "Error reading SteamExe key\n");
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD pathChars = pathBytes / sizeof(wchar_t);
|
||||
for (DWORD i = 0; i < pathChars; ++i) {
|
||||
if (steamPath[i] == L'/') {
|
||||
steamPath[i] = L'\\';
|
||||
}
|
||||
}
|
||||
|
||||
wchar_t command[1024];
|
||||
StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://run/%s", steamPath, wSteamId);
|
||||
|
||||
Discord_RegisterW(appId, command);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
void Discord_Register(const char* applicationId);
|
||||
void Discord_Register(const char* applicationId, const char* command);
|
||||
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
@ -208,10 +208,16 @@ bool RegisterForEvent(const char* evtName)
|
||||
|
||||
extern "C" void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister)
|
||||
int autoRegister,
|
||||
const char* optionalSteamId)
|
||||
{
|
||||
if (autoRegister) {
|
||||
Discord_Register(applicationId);
|
||||
if (optionalSteamId && optionalSteamId[0]) {
|
||||
Discord_RegisterSteamGame(applicationId, optionalSteamId);
|
||||
}
|
||||
else {
|
||||
Discord_Register(applicationId, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
Pid = GetProcessId();
|
||||
|
Loading…
Reference in New Issue
Block a user