mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-24 02:35:42 +01:00
Fixup event names
- GAME_XXXXX not XXXXX_GAME - Nuked the WantsPresence event
This commit is contained in:
parent
6338a572d3
commit
93d9ba10c2
@ -40,12 +40,6 @@ static void handleDiscordError(int errcode, const char* message)
|
||||
printf("\nDiscord: error (%d: %s)\n", errcode, message);
|
||||
}
|
||||
|
||||
static void handleDiscordPresenceRequested()
|
||||
{
|
||||
printf("\nDiscord: requests presence\n");
|
||||
updateDiscordPresence();
|
||||
}
|
||||
|
||||
static int prompt(char* line, size_t size)
|
||||
{
|
||||
int res;
|
||||
@ -102,7 +96,6 @@ int main(int argc, char* argv[])
|
||||
handlers.ready = handleDiscordReady;
|
||||
handlers.disconnected = handleDiscordDisconnected;
|
||||
handlers.errored = handleDiscordError;
|
||||
handlers.presenceRequested = handleDiscordPresenceRequested;
|
||||
Discord_Initialize(APPLICATION_ID, &handlers, 1);
|
||||
|
||||
gameLoop();
|
||||
|
@ -27,7 +27,6 @@ typedef struct DiscordEventHandlers {
|
||||
void (*ready)();
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*presenceRequested)();
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
} DiscordEventHandlers;
|
||||
|
@ -26,7 +26,6 @@ static DiscordEventHandlers Handlers{};
|
||||
static std::atomic_bool WasJustConnected{false};
|
||||
static std::atomic_bool WasJustDisconnected{false};
|
||||
static std::atomic_bool GotErrorMessage{false};
|
||||
static std::atomic_bool WasPresenceRequested{false};
|
||||
static std::atomic_bool WasJoinGame{false};
|
||||
static std::atomic_bool WasSpectateGame{false};
|
||||
static char JoinGameSecret[256];
|
||||
@ -117,17 +116,13 @@ extern "C" void Discord_UpdateConnection()
|
||||
continue;
|
||||
}
|
||||
|
||||
// todo ug
|
||||
if (strcmp(evtName, "PRESENCE_REQUESTED") == 0) {
|
||||
WasPresenceRequested.store(true);
|
||||
}
|
||||
else if (strcmp(evtName, "JOIN_GAME") == 0) {
|
||||
if (strcmp(evtName, "GAME_JOIN") == 0) {
|
||||
auto data = message.FindMember("data");
|
||||
auto secret = data->value["secret"].GetString();
|
||||
StringCopy(JoinGameSecret, secret);
|
||||
WasJoinGame.store(true);
|
||||
}
|
||||
else if (strcmp(evtName, "SPECTATE_GAME") == 0) {
|
||||
else if (strcmp(evtName, "GAME_SPECTATE") == 0) {
|
||||
auto data = message.FindMember("data");
|
||||
auto secret = data->value["secret"].GetString();
|
||||
StringCopy(SpectateGameSecret, secret);
|
||||
@ -201,16 +196,12 @@ extern "C" void Discord_Initialize(const char* applicationId,
|
||||
WasJustConnected.exchange(true);
|
||||
ReconnectTimeMs.reset();
|
||||
|
||||
if (Handlers.presenceRequested) {
|
||||
RegisterForEvent("PRESENCE_REQUESTED");
|
||||
}
|
||||
|
||||
if (Handlers.joinGame) {
|
||||
RegisterForEvent("JOIN_GAME");
|
||||
RegisterForEvent("GAME_JOIN");
|
||||
}
|
||||
|
||||
if (Handlers.spectateGame) {
|
||||
RegisterForEvent("SPECTATE_GAME");
|
||||
RegisterForEvent("GAME_SPECTATE");
|
||||
}
|
||||
};
|
||||
Connection->onDisconnect = [](int err, const char* message) {
|
||||
@ -265,10 +256,6 @@ extern "C" void Discord_RunCallbacks()
|
||||
Handlers.ready();
|
||||
}
|
||||
|
||||
if (WasPresenceRequested.exchange(false) && Handlers.presenceRequested) {
|
||||
Handlers.presenceRequested();
|
||||
}
|
||||
|
||||
if (WasJoinGame.exchange(false) && Handlers.joinGame) {
|
||||
Handlers.joinGame(JoinGameSecret);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user