Mason Sciotti
4824b20f28
Choose pipe number on initialize ( #250 )
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* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
2019-01-14 00:16:22 -08:00
gamingexpx12
dfad394be0
Added enum for response codes ( #207 )
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Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs.
Optional and fully backwards compatible.
2018-07-25 13:23:34 -07:00
Michał Janiszewski
7e0480e2ef
Apply formatting ( #178 )
2018-05-14 09:25:17 -07:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
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* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Mason Sciotti
d9caf72e9a
Add missing timestamps in UE4 example
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Fixes #137
2018-03-06 09:51:31 -08:00
Mason Sciotti
e8091f5137
Changing kebab case filenames in source to snake case for consistency
2018-02-27 13:33:00 -08:00
Mason Sciotti
f5f2d69a72
Update Unreal Example to include Ask to Join ( #125 )
2018-02-12 13:47:38 -08:00
Joe
94ee4e64d9
[Unreal] Fix for Shipping Builds ( #112 )
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* Changes to allow plugin to work in Shipping Builds
* Add files via upload
SourceTree is case-insensitive on Windows, fixin
* Remove duplicated directory
* Platform whitelist, mac support, compilation fix.
* Finalization steps
* Mac fix
* Tabs/Spaces consistency.
* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89
* .gitignore (headers)
* Renamed folder to lowercase
* Removed duplicates
* Revert to lowercase
2018-01-22 10:47:33 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
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send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Chris Marsh
79eea99d19
Update Unreal example (register more callbacks, still mostly debug prints)
2017-12-01 14:41:20 -08:00
Kia
5d5bc82e26
Moved generated.h include to last position as it is required by UE4.
2017-11-19 17:26:33 -08:00
Ivan Molodetskikh
57316cbaee
clang-format I suppose
2017-11-10 09:59:51 -08:00
Kia
9d4d145e7f
Add entry for include folder where you have to place discord-rpc.h
2017-11-10 08:13:01 -08:00
Chris Marsh
592f134d80
format
2017-09-06 14:27:52 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
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* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
8bceae0a3a
autoformat missed these before?
2017-08-29 12:42:10 -07:00
Chris Marsh
4dcb4afd2e
Update presence
2017-08-21 10:12:19 -07:00
Chris Marsh
6dc12b82c6
Actually hook up callbacks
2017-08-21 10:12:19 -07:00
Chris Marsh
432166ef1d
Expose all the callback events, hook up connect/disconnect events in example
2017-08-21 10:12:19 -07:00
Chris Marsh
bd995f047d
change to a UObject
2017-08-21 10:12:18 -07:00
Chris Marsh
63b467f81d
wip make plugin do stuff
2017-08-21 10:12:18 -07:00
Chris Marsh
ff24776107
More plugin
2017-08-21 10:12:18 -07:00
Chris Marsh
70cd486e13
Start on a Discord rpc unreal plugin
2017-08-21 10:12:18 -07:00