mirror of
https://github.com/yuzu-emu/discord-rpc.git
synced 2024-11-24 04:05:44 +01:00
82 lines
4.3 KiB
Markdown
82 lines
4.3 KiB
Markdown
# Discord RPC
|
|
|
|
This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
|
|
|
|
Included here are some quick demos that implement the very minimal subset to show current status, and
|
|
have callbacks for where a more complete game would do more things (joining, spectating, etc).
|
|
|
|
## Documentation
|
|
|
|
The most up to date documentation for Rich Presence can always be found in our [developer site](https://discordapp.com/developers/docs/topics/rich-presence)!
|
|
|
|
## Basic Usage
|
|
|
|
Zeroith, you should be set up to build things because you are a game developer, right?
|
|
|
|
First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
|
|
|
|
### From package
|
|
|
|
Download a release package for your platform(s) -- they have subdirs with various prebuilt options, select the one you need add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. For the dynamically linked builds, you'll need to ship the associated file along with your game.
|
|
|
|
### From repo
|
|
|
|
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
|
|
```sh
|
|
cd <path to discord-rpc>
|
|
mkdir build
|
|
cd build
|
|
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
|
|
cmake --build . --config Release --target install
|
|
```
|
|
There is a wrapper build script `build.py` that runs `cmake` with a few different options.
|
|
|
|
Usually, I run `build.py` to get things started, then use the generated project files as I work on things.
|
|
|
|
There are some CMake options you might care about:
|
|
|
|
| flag | default | does |
|
|
|------|---------|------|
|
|
| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself.
|
|
| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option)
|
|
| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL
|
|
|
|
## Continuous Builds
|
|
|
|
Why do we have three of these? Three times the fun!
|
|
|
|
| CI | badge |
|
|
|----|-------|
|
|
| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc)
|
|
| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc)
|
|
| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc)
|
|
|
|
## Sample: send-presence
|
|
|
|
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
|
|
|
|
## Sample: button-clicker
|
|
|
|
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button.
|
|
|
|
## Sample: unrealstatus
|
|
|
|
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI.
|
|
|
|
## Wrappers and Implementations
|
|
|
|
Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
|
|
|
|
- The code
|
|
- A brief ReadMe of how to use it
|
|
- A working example
|
|
|
|
###### Rich Presence Wrappers and Implementations
|
|
|
|
| Name | Language |
|
|
|------|----------|
|
|
| [Java-DiscordRPC](https://github.com/MinnDevelopment/Java-DiscordRPC) | Java |
|
|
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
|
|
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
|
|
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
|