chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
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// SPDX-FileCopyrightText: 2020 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2020-07-14 19:01:36 +02:00
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#pragma once
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#include <optional>
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#include <utility>
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#include <vector>
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#include <QFrame>
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#include <QPointer>
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class QLabel;
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// Widget for representing touchscreen coordinates
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class TouchScreenPreview : public QFrame {
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Q_OBJECT
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Q_PROPERTY(QColor dotHighlightColor MEMBER dot_highlight_color)
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public:
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explicit TouchScreenPreview(QWidget* parent);
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~TouchScreenPreview() override;
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void SetCoordLabel(QLabel*);
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int AddDot(int device_x, int device_y);
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void RemoveDot(int id);
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void HighlightDot(int id, bool active = true) const;
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void MoveDot(int id, int device_x, int device_y) const;
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signals:
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void DotAdded(const QPoint& pos);
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void DotSelected(int dot_id);
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void DotMoved(int dot_id, const QPoint& pos);
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protected:
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2020-08-29 20:56:51 +02:00
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void resizeEvent(QResizeEvent*) override;
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void mouseMoveEvent(QMouseEvent*) override;
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void leaveEvent(QEvent*) override;
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void mousePressEvent(QMouseEvent*) override;
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bool eventFilter(QObject*, QEvent*) override;
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2020-07-14 19:01:36 +02:00
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private:
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std::optional<QPoint> MapToDeviceCoords(int screen_x, int screen_y) const;
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void PositionDot(QLabel* dot, int device_x = -1, int device_y = -1) const;
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bool ignore_resize = false;
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QPointer<QLabel> coord_label;
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std::vector<std::pair<int, QLabel*>> dots;
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int max_dot_id = 0;
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QColor dot_highlight_color;
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static constexpr char PropId[] = "dot_id";
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static constexpr char PropX[] = "device_x";
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static constexpr char PropY[] = "device_y";
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2020-08-29 20:56:51 +02:00
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struct DragState {
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2020-07-14 19:01:36 +02:00
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bool active = false;
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QPointer<QLabel> dot;
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QPoint start_pos;
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2020-08-29 20:56:51 +02:00
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};
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DragState drag_state;
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2020-07-14 19:01:36 +02:00
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};
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