yuzu-android/src/yuzu/configuration/configure_touch_widget.h

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2020 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <utility>
#include <vector>
#include <QFrame>
#include <QPointer>
class QLabel;
// Widget for representing touchscreen coordinates
class TouchScreenPreview : public QFrame {
Q_OBJECT
Q_PROPERTY(QColor dotHighlightColor MEMBER dot_highlight_color)
public:
explicit TouchScreenPreview(QWidget* parent);
~TouchScreenPreview() override;
void SetCoordLabel(QLabel*);
int AddDot(int device_x, int device_y);
void RemoveDot(int id);
void HighlightDot(int id, bool active = true) const;
void MoveDot(int id, int device_x, int device_y) const;
signals:
void DotAdded(const QPoint& pos);
void DotSelected(int dot_id);
void DotMoved(int dot_id, const QPoint& pos);
protected:
void resizeEvent(QResizeEvent*) override;
void mouseMoveEvent(QMouseEvent*) override;
void leaveEvent(QEvent*) override;
void mousePressEvent(QMouseEvent*) override;
bool eventFilter(QObject*, QEvent*) override;
private:
std::optional<QPoint> MapToDeviceCoords(int screen_x, int screen_y) const;
void PositionDot(QLabel* dot, int device_x = -1, int device_y = -1) const;
bool ignore_resize = false;
QPointer<QLabel> coord_label;
std::vector<std::pair<int, QLabel*>> dots;
int max_dot_id = 0;
QColor dot_highlight_color;
static constexpr char PropId[] = "dot_id";
static constexpr char PropX[] = "device_x";
static constexpr char PropY[] = "device_y";
struct DragState {
bool active = false;
QPointer<QLabel> dot;
QPoint start_pos;
};
DragState drag_state;
};