yuzu-android/src/yuzu/configuration/configure_touch_widget.h
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

62 lines
1.7 KiB
C++

// SPDX-FileCopyrightText: 2020 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <utility>
#include <vector>
#include <QFrame>
#include <QPointer>
class QLabel;
// Widget for representing touchscreen coordinates
class TouchScreenPreview : public QFrame {
Q_OBJECT
Q_PROPERTY(QColor dotHighlightColor MEMBER dot_highlight_color)
public:
explicit TouchScreenPreview(QWidget* parent);
~TouchScreenPreview() override;
void SetCoordLabel(QLabel*);
int AddDot(int device_x, int device_y);
void RemoveDot(int id);
void HighlightDot(int id, bool active = true) const;
void MoveDot(int id, int device_x, int device_y) const;
signals:
void DotAdded(const QPoint& pos);
void DotSelected(int dot_id);
void DotMoved(int dot_id, const QPoint& pos);
protected:
void resizeEvent(QResizeEvent*) override;
void mouseMoveEvent(QMouseEvent*) override;
void leaveEvent(QEvent*) override;
void mousePressEvent(QMouseEvent*) override;
bool eventFilter(QObject*, QEvent*) override;
private:
std::optional<QPoint> MapToDeviceCoords(int screen_x, int screen_y) const;
void PositionDot(QLabel* dot, int device_x = -1, int device_y = -1) const;
bool ignore_resize = false;
QPointer<QLabel> coord_label;
std::vector<std::pair<int, QLabel*>> dots;
int max_dot_id = 0;
QColor dot_highlight_color;
static constexpr char PropId[] = "dot_id";
static constexpr char PropX[] = "device_x";
static constexpr char PropY[] = "device_y";
struct DragState {
bool active = false;
QPointer<QLabel> dot;
QPoint start_pos;
};
DragState drag_state;
};