mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-05 00:53:46 +01:00
bd8b9bbcee
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <limits>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
#include "video_core/guest_driver.h"
|
|
|
|
namespace VideoCore {
|
|
|
|
void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32> bound_offsets) {
|
|
if (texture_handler_size) {
|
|
return;
|
|
}
|
|
const std::size_t size = bound_offsets.size();
|
|
if (size < 2) {
|
|
return;
|
|
}
|
|
std::sort(bound_offsets.begin(), bound_offsets.end(), std::less{});
|
|
u32 min_val = std::numeric_limits<u32>::max();
|
|
for (std::size_t i = 1; i < size; ++i) {
|
|
if (bound_offsets[i] == bound_offsets[i - 1]) {
|
|
continue;
|
|
}
|
|
const u32 new_min = bound_offsets[i] - bound_offsets[i - 1];
|
|
min_val = std::min(min_val, new_min);
|
|
}
|
|
if (min_val > 2) {
|
|
return;
|
|
}
|
|
texture_handler_size = min_texture_handler_size * min_val;
|
|
}
|
|
|
|
} // namespace VideoCore
|