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https://github.com/yuzu-emu/yuzu-games-wiki.git
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109 lines
6.1 KiB
Markdown
109 lines
6.1 KiB
Markdown
# Contributing
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Contributions to the yuzu Games Wiki are welcomed, as keeping all of the data up to date and accurate is a community effort.
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**Table of Contents**:
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- [Info About This Wiki](#info-about-this-wiki)
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- [Angle Brackets](#angle-brackets)
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- [yuzu Version](#yuzu-version)
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- [Dates](#dates)
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- [GitHub Issues](#github-issues)
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- [Screenshots](#screenshots)
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- [Title IDs](#title-ids)
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- [TOML](#toml)
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- [Code](#code)
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- [Icon](#icon)
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- [Game Screenshots](#game-screenshots)
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- [Savefiles](#savefiles)
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- [Save Metadata](#save-metadata)
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- [Save Data](#save-data)
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- [Wiki](#wiki)
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## Info About This Wiki
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### Angle Brackets
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Throughout this guide, code blocks like `<Value>` are used. This means that "Value" should be replaced by something, and the "<>" should be deleted.
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### yuzu Version
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All data must be collected from the latest official yuzu Canary, downloaded from [here](https://yuzu-emu.org/downloads/).
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### Dates
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All dates follow the format `<4-Digit Year>-<2-Digit Month>-<2-Digit Day>`. For example, June 3rd 2017 would be "2017-06-03".
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### GitHub Issues
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Game issues can be found [here](https://github.com/yuzu-emu/yuzu/issues). The ID of the issue can be found at the end of the URL. For example, [Intermittent Eternal Freezes (softlocks) - Pokemon Let's Go](https://github.com/yuzu-emu/yuzu/issues/1935)'s ID is 1935.
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### Screenshots
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The recommended application for capturing the icon is [ShareX](https://github.com/ShareX/ShareX) while we recommend using the `Capture Screenshot` feature within yuzu itself for game screenshots. Screenshots can not be compressed, and must be in the PNG format.
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### Title IDs
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Title IDs can be found by right clicking the game in the game list and selecting `Copy Title ID to Clipboard`. For example, Shovel Knight: Treasure Trove's Title ID is 010057D0021E8000.
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### TOML
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In this repo, DAT files follow the [TOML](https://github.com/toml-lang/toml) syntax, where each line consists of the creation of a piece of data. The simplest form of this is assigning a value to a key (`<Key> = <Value>`). The data types used for these `Value`s in this wiki are:
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- Booleans, true or false (Example: `true`.)
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- Integers, numbers (Example: `5`.)
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- Strings, characters with surrounding quotes (Example: `"Hi!"`.)
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- Arrays, collection of booleans, integers, or strings (Example for an array of integers: `[33, 2398, 234]`.)
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These key/value pairs can be grouped together using an array of tables (Example: `[[ Stuff ]]`, with the pairs on the next lines.). These can be used more than once in a TOML file.
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## Code
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The code consists of the actual files in the Github repisitory. To modify them, you have to fork this repo, make your changes, and send a pull request.
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At the root, there's a folder for each game. The names of these folders should follow these specifications:
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- Only use letters, numbers, and hyphens (No spaces!), because they will be linked to on the site.
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- Names should be lowercase to ensure consistency.
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- Have a wiki page with the same name.
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### Icon
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The icon for a game is located at `/<Game Name>/icon.png` (See: [Screenshots](#screenshots). The suggested process for getting one is:
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- Make sure the game is in your yuzu game directory.
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- Set the icon size to `Full Size (256x256)` in the yuzu Configuration.
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- Take a screenshot of yuzu's library listing (See: [yuzu Version](#yuzu-version)).
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- Crop out the game icon.
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- The icon should be `256x256`.
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### Game Screenshots
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The screenshots for the game are located in `/<Game Name>/screenshots/` (See: [Screenshots](#screenshots)). Screenshots **must** have a resolution of `1280x720`.
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Additionally, if a game has a rating of 3 or higher, **you must include at least 3 screenshots**, otherwise 1 screenshot is acceptable. The names of the screenshots don't matter.
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### Savefiles
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#### Save Metadata
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The metadata for a save is located at `/<Game Name>/savefiles/<Save Name>.dat`. This is info about the save. The DAT values (See: [TOML](#toml)) are:
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- `title` (String): The location of the save ingame.
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- `description` (String): A brief explanation about the save.
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- `author` (String): Your forum account name, if you have one. If you don't, don't include this line.
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- `title_id` (String): Title ID of the game.
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#### Save Data
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The save data is located at `/<Game Name>/savefiles/<Save Name>.zip` (See: [yuzu Version](#yuzu-version)). To make a ZIP file, the process is:
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- Make sure the game is in your yuzu game directory.
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- Right click on the game and click `Open Save Data Location`. This should open a window prompting you to select the user.
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- After selecting the user, you will be taken to the folder in which the save data is stored.
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- Compress the files within the folder into a ZIP.
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## Wiki
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The wiki contains info about specific game problems, and can be modified by anyone. They use [Markdown](https://guides.github.com/features/mastering-markdown/) formatting.
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Each page's title should match the game's respective folder in the code section, except with hyphens in the code changed to spaces on the wiki. **Don't use the following characters in your wiki page's titles: \ / : * ? " < > |.**
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The format of each page is as follows:
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- H2 header with text saying `Summary`.
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- Brief summary of how the game performs: graphically, auditorily, and frame rate (with general hardware comparison - see MK7 example). See: [yuzu Version](#yuzu-version).
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An example of a game wiki page is the one for [Pokemon: Let's Go](https://github.com/yuzu-emu/yuzu-games-wiki/wiki/pokemon-lets-go):
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```markdown
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Pokemon: Let's Go series currently experiences freezes called softlocks in yuzu.
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This currently makes the game unplayable, but does not have major issues aside from the softlocks.
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Pokemon: Let's Go goes ingame if you follow the instructions below:
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* Dump a save. You can also use ones from the `Savefiles` section.
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* Dump and use your NAND and keys from your console following our [quickstart guide](https://yuzu-emu.org/help/quickstart/).
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* Choose the "Single Player - Handheld - Undocked" in `Emulation > Configure... > Input`
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#### How to get past the controller selection screen
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* In the Input Configuration tab, and choose the "Single Player - Handheld - Undocked" profile.
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```
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