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Remove most comments, add clarifications
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Splatoon 2 and the Octo Expansion DLC are playable. Performance is currently sub-par compared to other titles on yuzu and depends on CPU Performance. <!-- "and depends on PC Performance" ... right? I've been testing this game on many systems and it works better on newer "CPUs" than older ones. example: the game runs worse on an i7 6700 than on an i5 9600fk. i know that because i test it -->
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<!-- i don't know who you are but you seem to have other problems with your system than me and don't know everything 100% before we make a chat out of it write me on discord #2386Galax2000 i would like to talk with you about that -->
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Splatoon 2 and the Octo Expansion DLC are playable. Performance is currently sub-par compared to most other titles on yuzu. A machine with decent hardware is recommended.
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## Issues:
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* Using assembly shaders causes multiple rendering issues with shading and Inkling bodies on NVIDIA Pascal and Maxwell GPUs (i.e. GeForce 9- and 10-series) [[issue]](https://github.com/yuzu-emu/yuzu/issues/4073).
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* Asynchronous shader compilation randomly causes terrain to become unnavigable as if covered by enemy ink [[issue]](https://github.com/yuzu-emu/yuzu/issues/4982). <!-- i know that issue but it is old and i only had this once and this problem has long gone -->
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* Asynchronous shader compilation randomly causes terrain to become unnavigable as if covered by enemy ink [[issue]](https://github.com/yuzu-emu/yuzu/issues/4982). It also may cause certain objects/areas to not respond to user ink.
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* The game's dynamic resolution hurts performance. Enable Fast GPU Time to mitigate it.
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* The Vulkan backend has additional rendering issues. <!-- i don't know why you delete everything but you can tell me why -->
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* The Vulkan backend has additional rendering issues.
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* Asynchronous shader compilation can also cause more issues in the Vulkan backend.
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* Sounds that are supposed to have varying pitches may have a constant pitch (needs verification).
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* In the Octo Expansion DLC, there are slowdowns in some levels when many opponents are displayed.
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* Local wireless and online multiplayer does not work as the necessary services are not implemented in yuzu.
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## Recommended Configuration:
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<!-- as i to -->
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<!-- "* For Nvidia use OpenGL. For AMD use Vulkan." For example, AMD users on Linux should use OpenGL. It isn't correct to just tell users of one vendor to use some specific API, especially when it causes so many issues as shown below. ok makes sense i forgot the Linux users -->
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* OpenGL tends to work better for this game.
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* For NVIDIA Maxwell and Pascal GPU users (i.e. GeForce 9- and 10-series), disable assembly shaders. NVIDIA GPUs users of all other supported architectures (i.e. Kepler, Turing) should enable assembly shaders.
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* Disable asynchronous shader compilation: it can cause gameplay issues. <!-- i am very interested in why you write this i have been playing splatoon on the pc for 9 months and testing a lot and until now only had it once -->
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* For NVIDIA Maxwell and Pascal GPU users (i.e. GeForce 9- and 10-series), disable assembly shaders. NVIDIA GPU users of all other supported architectures (i.e. Kepler, Turing) should enable assembly shaders.
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* Disable asynchronous shader compilation.
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* Enable Fast GPU Time.
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* Controller configuration: `Pro Controller` or `Dual Joycons` and set up motion controls if you have a gamepad that supports it.
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@ -33,7 +30,7 @@ Splatoon 2 and the Octo Expansion DLC are playable. Performance is currently sub
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![](https://user-images.githubusercontent.com/74042715/99941878-c3e66c80-2d94-11eb-8a79-3f81283f818c.png)
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<!-- These screenshots really should be in a GitHub issue, not in a wiki post. I think for many it is interesting to see why Vulkan is not advisable -->
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<!-- These screenshots really should be in a GitHub issue. -->
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## Vulkan rendering issues
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![](https://user-images.githubusercontent.com/77382179/111670164-d3903200-8817-11eb-9109-350e36ed44e5.PNG)
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