Found a fix to rainbow flickering when testing AMDVLK drivers with Manjaro Linux.

raffermeniac 2021-12-14 11:30:59 -03:00
parent 585f27d974
commit 31c75cf0b7

@ -5,10 +5,17 @@ Xenoblade Chronicles Definitive Edition is playable
- lighting is too bright on some cutscenes - lighting is too bright on some cutscenes
- anisotropic filtering causes cloud rendering issues - anisotropic filtering causes cloud rendering issues
- stuttering and frame drops on some high-end machines - stuttering and frame drops on some high-end machines
- Rainbow flickering is still present while using
Mesa OPENGL and sometimes Vulkan with AMD GPUs
#### Game-specific configuration: #### Game-specific configuration:
- Set GPU emulation accuracy to high - Set GPU emulation accuracy to high
- Anisotropic filtering to default - Anisotropic filtering to default
- For AMD GPUs, the Rainbow Flickering issue doesnt seem to happen while using AMDVLK Vulkan driver.
AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues. AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues.
Misc:
Setting GPU Accuracy to extreme seems to increase fps, reduce stuttering and frame drops, but requires further testing.
Tested on RX 570 8GB, Ryzen 1600AF 3.7Ghz with RADEONSI Vulkan and OPENGl, AMDVLK, RADV and Windows Vulkan drivers.