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Found a fix to rainbow flickering when testing AMDVLK drivers with Manjaro Linux.
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@ -5,10 +5,17 @@ Xenoblade Chronicles Definitive Edition is playable
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- lighting is too bright on some cutscenes
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- lighting is too bright on some cutscenes
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- anisotropic filtering causes cloud rendering issues
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- anisotropic filtering causes cloud rendering issues
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- stuttering and frame drops on some high-end machines
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- stuttering and frame drops on some high-end machines
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- Rainbow flickering is still present while using
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Mesa OPENGL and sometimes Vulkan with AMD GPUs
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#### Game-specific configuration:
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#### Game-specific configuration:
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- Set GPU emulation accuracy to high
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- Set GPU emulation accuracy to high
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- Anisotropic filtering to default
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- Anisotropic filtering to default
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- For AMD GPUs, the Rainbow Flickering issue doesnt seem to happen while using AMDVLK Vulkan driver.
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AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues.
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AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues.
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Misc:
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Setting GPU Accuracy to extreme seems to increase fps, reduce stuttering and frame drops, but requires further testing.
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Tested on RX 570 8GB, Ryzen 1600AF 3.7Ghz with RADEONSI Vulkan and OPENGl, AMDVLK, RADV and Windows Vulkan drivers.
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