Updated cadence of hyrule crypt of the necrodancer featuring the legend of zelda (markdown)

Ryan Leach 2019-10-09 04:06:40 +10:30
parent 716b19ba35
commit 5d34c3ee1e

@ -5,5 +5,9 @@ For the best compatibility, enable **only** the Pro Controller in the custom con
**Known Issues** **Known Issues**
* Game speed seems to ignore the speed limiter on some/all systems with Asynchronous GPU enabled, even while using a Pro Controller config. This is potentially remedied by configuring Yuzu's process affinity to only make use of real CPU cores on AMD Ryzen systems. This workaround's effectiveness with Intel CPUs is currently unknown/undocumented. * Game speed seems to ignore the speed limiter on some/all systems with Asynchronous GPU enabled, even while using a Pro Controller config. This is potentially remedied by configuring Yuzu's process affinity to only make use of real CPU cores on AMD Ryzen systems. This workaround's effectiveness with Intel CPUs is currently unknown/undocumented.
* Controller seems to get ghost input on some runs (even with analog axis unmapped), restarting fixes it.
* Cutscreens do not play.
**Final Notes** **Final Notes**
* With the aforementioned Pro Controller, Async GPU, and process affinity fixes applied, this game runs very stable at a locked 60FPS on a Ryzen 5 2600 & GTX 1060-6GB test bench. * With the aforementioned Pro Controller, Async GPU, and process affinity fixes applied, this game runs very stable at a locked 60FPS on a Ryzen 5 2600 & GTX 1060-6GB test bench.