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Added a line in issues to warn user that async shaders building can cause crashes.
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@ -6,6 +6,7 @@ Super Smash Bros. Ultimate is playable. But some modes are unplayable as the ser
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* The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine.
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* The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine.
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* you cannot play local wireless and online as it is not implemented on yuzu.
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* you cannot play local wireless and online as it is not implemented on yuzu.
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* This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders. When you play with Vulkan, it stutters every time because Vulkan currently does not have a disk shader cache.
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* This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders. When you play with Vulkan, it stutters every time because Vulkan currently does not have a disk shader cache.
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* `asynchronous shader building` can cause Yuzu to crash at some point. If that's an issue, disable it.
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#### Shader cache collecting:
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#### Shader cache collecting:
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