Project hades was released and the vulkan disk shader cache feature exists now. Using the async shader building should no longer be needed for this game.

S V 2022-02-15 18:51:24 -05:00
parent 1d083c068e
commit addaf2385d

@ -10,7 +10,7 @@ As with most emulators, your in-game performance is highly dependent on the powe
#### ISSUES: #### ISSUES:
* AMD GPU users can expect graphical bugs and super low performance on this title on OpenGL. These issues are caused by the AMD driver deprecating the openGL platform. * AMD GPU users can expect graphical bugs and super low performance on this title on OpenGL. These issues are caused by the AMD driver deprecating the openGL platform.
Switching to Vulkan API helps with these issues. However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues. Switching to Vulkan API helps with these issues. ~~However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues.~~ No longer an issue, Project Hades was released.
* ~~AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.~~ Fixed in driver 20.12.1 * ~~AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.~~ Fixed in driver 20.12.1
* Luigi's Balloon world can't be played due to lack of online implementation. * Luigi's Balloon world can't be played due to lack of online implementation.