Updated pokemon lets go (markdown)

BSoDGamingYT 2019-06-29 15:53:55 +02:00
parent 16712a8afd
commit b863e0f1c9

@ -10,16 +10,14 @@ NOTE: In its current state, Pokemon Lets go is stable with the `Use Asynchronous
Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below: Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below:
**Crash = can possibly happen;** **Crash = can possibly happen.**
**Softlock = is guaranteed to happen.** **Softlock = is guaranteed to happen.**
* Crash while loading disk shader cache (FIX: delete the transferable cache by right clicking on title or play without using disk shader in graphics tab) * Crash while loading disk shader cache (FIX: Disable `Use disk shader cache` in configure/graphics tab)
* Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below) * Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below)
* Possible crash when trying to equip clothing on yourself or Pokemon
* Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to) * Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to)
* Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage) * Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage)