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Updated pokemon lets go (markdown)
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@ -10,16 +10,14 @@ NOTE: In its current state, Pokemon Lets go is stable with the `Use Asynchronous
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Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below:
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Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below:
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**Crash = can possibly happen;**
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**Crash = can possibly happen.**
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**Softlock = is guaranteed to happen.**
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**Softlock = is guaranteed to happen.**
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* Crash while loading disk shader cache (FIX: delete the transferable cache by right clicking on title or play without using disk shader in graphics tab)
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* Crash while loading disk shader cache (FIX: Disable `Use disk shader cache` in configure/graphics tab)
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* Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below)
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* Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below)
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* Possible crash when trying to equip clothing on yourself or Pokemon
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* Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to)
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* Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to)
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* Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage)
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* Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage)
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