mirror of
https://github.com/yuzu-emu/yuzu-games-wiki.git
synced 2024-11-22 11:25:40 +01:00
Updated pokemon lets go (markdown)
parent
16712a8afd
commit
b863e0f1c9
@ -10,16 +10,14 @@ NOTE: In its current state, Pokemon Lets go is stable with the `Use Asynchronous
|
||||
|
||||
Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below:
|
||||
|
||||
**Crash = can possibly happen;**
|
||||
**Crash = can possibly happen.**
|
||||
|
||||
**Softlock = is guaranteed to happen.**
|
||||
|
||||
* Crash while loading disk shader cache (FIX: delete the transferable cache by right clicking on title or play without using disk shader in graphics tab)
|
||||
* Crash while loading disk shader cache (FIX: Disable `Use disk shader cache` in configure/graphics tab)
|
||||
|
||||
* Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below)
|
||||
|
||||
* Possible crash when trying to equip clothing on yourself or Pokemon
|
||||
|
||||
* Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to)
|
||||
|
||||
* Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage)
|
||||
|
Loading…
Reference in New Issue
Block a user