Created Bloodstained Ritual of the Night (markdown)

Morph 2019-12-08 21:06:54 -05:00
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Game performs badly and has renders textures with rainbow colors (UE4 game), utilizes compute shaders.
Looking beyond performance and the incorrect colors the game renders quite well (better than Octopath), rendering some details that allow it to be somewhat playable.
Updates 1.0.2 and 1.0.3 replace the rainbow rendering with blue. Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware)
Known Issues:
- Graphics rendered during dialogues are rendered incorrectly
- Textures popping in and out (disappearing and reappearing textures)
- Missing textures
- Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard)
- Occasional texture corruption
- Performance degradation after moving between rooms, (high "Texture Setup" as shown in the microprofile)