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Created Bloodstained Ritual of the Night (markdown)
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Bloodstained-Ritual-of-the-Night.md
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Bloodstained-Ritual-of-the-Night.md
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Game performs badly and has renders textures with rainbow colors (UE4 game), utilizes compute shaders.
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Looking beyond performance and the incorrect colors the game renders quite well (better than Octopath), rendering some details that allow it to be somewhat playable.
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Updates 1.0.2 and 1.0.3 replace the rainbow rendering with blue. Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware)
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Known Issues:
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- Graphics rendered during dialogues are rendered incorrectly
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- Textures popping in and out (disappearing and reappearing textures)
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- Missing textures
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- Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard)
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- Occasional texture corruption
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- Performance degradation after moving between rooms, (high "Texture Setup" as shown in the microprofile)
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