Commit Graph

10384 Commits

Author SHA1 Message Date
ReinUsesLisp
50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit 2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6 shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24 shader_decode: Implement R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f shader_decode: Implement CSETP 2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb shader_decode: Implement PSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M
57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00