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video-core: Move logging macros over to new fmt-capable ones
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ea3151f475
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@ -31,12 +31,14 @@ enum class BufferMethods {
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};
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};
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void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) {
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void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) {
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LOG_WARNING(HW_GPU, "Processing method %08X on subchannel %u value %08X remaining params %u",
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NGLOG_WARNING(HW_GPU,
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method, subchannel, value, remaining_params);
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"Processing method {:08X} on subchannel {} value "
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"{:08X} remaining params {}",
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method, subchannel, value, remaining_params);
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if (method == static_cast<u32>(BufferMethods::SetGraphMacroEntry)) {
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if (method == static_cast<u32>(BufferMethods::SetGraphMacroEntry)) {
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// Prepare to upload a new macro, reset the upload counter.
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// Prepare to upload a new macro, reset the upload counter.
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LOG_DEBUG(HW_GPU, "Uploading GPU macro %08X", value);
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NGLOG_DEBUG(HW_GPU, "Uploading GPU macro {:08X}", value);
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current_macro_entry = value;
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current_macro_entry = value;
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current_macro_code.clear();
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current_macro_code.clear();
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return;
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return;
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@ -58,7 +60,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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if (method == static_cast<u32>(BufferMethods::BindObject)) {
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if (method == static_cast<u32>(BufferMethods::BindObject)) {
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// Bind the current subchannel to the desired engine id.
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// Bind the current subchannel to the desired engine id.
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LOG_DEBUG(HW_GPU, "Binding subchannel %u to engine %u", subchannel, value);
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NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
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ASSERT(bound_engines.find(subchannel) == bound_engines.end());
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ASSERT(bound_engines.find(subchannel) == bound_engines.end());
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bound_engines[subchannel] = static_cast<EngineID>(value);
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bound_engines[subchannel] = static_cast<EngineID>(value);
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return;
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return;
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@ -66,7 +68,7 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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if (method < static_cast<u32>(BufferMethods::CountBufferMethods)) {
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if (method < static_cast<u32>(BufferMethods::CountBufferMethods)) {
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// TODO(Subv): Research and implement these methods.
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// TODO(Subv): Research and implement these methods.
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LOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
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NGLOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
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return;
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return;
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}
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}
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@ -186,8 +186,8 @@ void Maxwell3D::ProcessQueryGet() {
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}
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}
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void Maxwell3D::DrawArrays() {
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void Maxwell3D::DrawArrays() {
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LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
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NGLOG_DEBUG(HW_GPU, "called, topology={}, count={}",
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regs.vertex_buffer.count);
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static_cast<u32>(regs.draw.topology.Value()), regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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@ -116,7 +116,7 @@ RasterizerOpenGL::RasterizerOpenGL() {
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
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NGLOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
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}
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}
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RasterizerOpenGL::~RasterizerOpenGL() {
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RasterizerOpenGL::~RasterizerOpenGL() {
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@ -252,8 +252,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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break;
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break;
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}
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}
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented shader index=%d, enable=%d, offset=0x%08X", index,
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NGLOG_CRITICAL(HW_GPU, "Unimplemented shader index={}, enable={}, offset={:#010X}",
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shader_config.enable.Value(), shader_config.offset);
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index, shader_config.enable.Value(), shader_config.offset);
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -302,8 +302,8 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
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right = texcoords.left;
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right = texcoords.left;
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} else {
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} else {
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// Other transformations are unsupported
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// Other transformations are unsupported
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LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d",
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NGLOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
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framebuffer_transform_flags);
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static_cast<u32>(framebuffer_transform_flags));
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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}
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}
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}
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}
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@ -428,9 +428,9 @@ bool RendererOpenGL::Init() {
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const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
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const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
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LOG_INFO(Render_OpenGL, "GL_VERSION: %s", gl_version);
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NGLOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
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LOG_INFO(Render_OpenGL, "GL_VENDOR: %s", gpu_vendor);
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NGLOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: %s", gpu_model);
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NGLOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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@ -24,9 +24,9 @@ bool Init(EmuWindow* emu_window) {
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g_renderer = std::make_unique<RendererOpenGL>();
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g_renderer = std::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->SetWindow(g_emu_window);
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if (g_renderer->Init()) {
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if (g_renderer->Init()) {
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LOG_DEBUG(Render, "initialized OK");
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NGLOG_DEBUG(Render, "initialized OK");
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} else {
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} else {
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LOG_CRITICAL(Render, "initialization failed !");
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NGLOG_CRITICAL(Render, "initialization failed !");
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -36,7 +36,7 @@ bool Init(EmuWindow* emu_window) {
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void Shutdown() {
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void Shutdown() {
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g_renderer.reset();
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g_renderer.reset();
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LOG_DEBUG(Render, "shutdown OK");
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NGLOG_DEBUG(Render, "shutdown OK");
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}
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}
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} // namespace VideoCore
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} // namespace VideoCore
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