Updated FAQ (markdown)

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FAQ.md

@ -29,15 +29,15 @@ _Afterwards, follow the instructions below for `yuzu will not update further or
### **My game is Lagging and Dropping to Low Framerates**
You are likely experiencing Shader Caching. Shaders are small programs running on a graphic card, responsible for rendering graphics like terrain, explosions, characters, etc. Since a PC cannot directly execute switch shaders, It first has to translate them to a format a PC can understand. This translation process is time-consuming and you'll notice it in two ways:
_You are likely experiencing Shader Caching. Shaders are small programs running on a graphic card, responsible for rendering graphics like terrain, explosions, characters, etc. Since a PC cannot directly execute switch shaders, It first has to translate them to a format a PC can understand. This translation process is time-consuming and you'll notice it in two ways:_
1). While playing, if yuzu needs to translate a new shader, the game will stutter. Loading into a game for the first time can give long freezes due to the number of shaders. As you keep playing, the amount of stuttering will decrease.
* _While playing, if yuzu needs to translate a new shader, the game will stutter. Loading into a game for the first time can give long freezes due to the number of shaders. As you keep playing, the amount of stuttering will decrease._
2). When launching a game, the shader cache is loaded. To speed up this process there exists an additional "precompiled" cache. This cache may get reset every time you update yuzu or install a new GPU driver. The precompiled cache will then be compiled from scratch, causing a longer load time.
* _When launching a game, the shader cache is loaded. To speed up this process there exists an additional "precompiled" cache. This cache may get reset every time you update yuzu or install a new GPU driver. The precompiled cache will then be compiled from scratch, causing a longer load time._
Currently, the Vulkan renderer does not have a disk shader cache. This means that subsequent game loads will require the building of shaders each time.
_Currently, the Vulkan renderer does not have a disk shader cache. This means that subsequent game loads will require the building of shaders each time._
IMPORTANT: Since the cache stores parts of the game, we don't condone sharing or downloading these, since it is considered piracy
_IMPORTANT: Since the cache stores parts of the game, we don't condone sharing or downloading these, since it is considered piracy_
### **How do I use mods?**
_For a list of useful mods for your favorite games, check our database with [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/)_
@ -98,7 +98,7 @@ _yuzu is an open-source project, licensed under the GPLv2 (or any later version)
_yuzu is actively tested and supported on various 64-bit versions of Windows (7 and up) and Linux. macOS is no longer supported due to Apple deprecating OpenGL._
### **What are the system requirements for yuzu?**
_yuzu currently requires an OpenGL 4.5 capable GPU and a CPU that has high single-core performance. It also requires a minimum of 8 GB of RAM._
_yuzu currently requires an OpenGL 4.5 capable GPU and a CPU that has high single-core performance. It also requires a minimum of 8 GB of RAM. For more details, see our [Quickstart Guide](https://yuzu-emu.org/help/quickstart/#hardware)._
### **How do I build yuzu for the OS that I use?**
_Take a look at the following guides for steps on building yuzu for the following platforms:_